Wednesday, August 24, 2011

Easy Type D&D 3.5 Character Rules

Thank you for planning on running a character in a game I am DMing. These rules simplify the Dungeons and Dragons 3.5 character creation process, and should let us focus on basics and getting to the actual playing of the game. These rules are heavily influenced by Zak S. quikie character generation rules.

We are using the 3.5 rules, which can be viewed at http://www.d20srd.org/index.htm

To create your character follow these steps:

1. Roll 4d6 six times, each time dropping the lowest die. Record the 6 values and place them, as you desire in the 6 attributes (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma)

2. Choose a Race, and note the benefits below:
Human: +1 to any stat, 30' move, Choose 1 Skill
Dwarf: +2 Con, -2 Cha, 25' move, +1 to Attack Goblins, +2 to Save vs. Spells, +4 AC vs Giants
Elf: +2 Dex, -2 Con, 30' move, Cast Sleep 1/day, Add Search, Proficient in Rapier
Half Orc: +2 Str, -2 Int, 30' move, Proficient in Great Axe
Halfling: +2 Dex, -2 Str, 25' move, +1 to all saves, +1 to Attack with Thrown, Add Stealth
Gnome: +2 Int, -2 Wis, 25' move, Cast Silent Image 1/day, 4 AC vs Giants

3. Choose a 3.5 Class (http://www.d20srd.org/indexes/classes.htm). Note your BAB, Saves, and Special Abilities. Ignore skills and skill points.

4. If you are a Rogue, choose 4 of the following skills. If you are a Bard, Monk or Ranger, choose 1. If you are a Human, choose 1 additional. If your intelligence is 16 or higher, choose 1 additional.

Bardic Knowledge
Bluff
Climb
Disarm Device
Parley
Perception
Search
Spellcraft
Stealth
Thievery
Track
Tumble

4. Calculate Bonuses - Calculate your bonuses with Weapons (BAB + Stat) and Skills (Level + Stat). Stat bonuses are equal to +1 for every 2 points you exceed 10 (round down), or -1 for each 2 points you are below 10 (round up). At 1st level, you receive maximum hit points.

5. Ignore Feats. Choose spells, if necessary. Clerics and Druids can memorize any spells they would like from their spell list. Wizards must choose 3 known spells at 1st level. Add 1 armor, 2 weapons or shields, a dagger, a spellbook (if a wizard) and 10 gp worth of equipment from the SRD.

That should be all. We'll go over people's characters before we begin. Thanks,

Sam

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