Tuesday, January 27, 2015

I say Gravity, you say Ghost! Gravity! Ghost! Go get it! http://t.co/5LNeYaeQQp




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January 27, 2015 at 01:40PM

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Friday, January 9, 2015

http://t.co/ee4SlG9AG5 Wonderful.




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January 09, 2015 at 10:45AM

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Tuesday, September 16, 2014

Tummy Titans - A One Page RPG

Hey Folks!  I made you a game as a Birthday Present!  It is a One Page Tabletop RPG called Tummy Titans. You can download it here for free - http://tinyurl.com/ley7348

I'll add some expanded content here in the upcoming weeks, just for fun.  In the meantime, I totally recommend TMNT & Other Strangeness for new Animal ideas, and the Xanth novels for new Sigil ideas.

I hope you enjoy it!

Tuesday, July 23, 2013

P.O.S.E Version 4

Welcome to Ancient Greece, where the burgeoning popularity of human statuary has forced the citizens to discover new, inventive ways of posing their bodies.

P.O.S.E is a physical game for 2 or more players. Players play a version of H.O.R.S.E. substituting difficult poses for basketball shots.

Rules:
1. The players stand in a circle, the one who was picked last as a child in gym class going first.
2. Each round, the player going first makes a pose.  This pose can be with their torso, limbs, face, or any other part of their body.
3. The next clockwise player must match the pose, and then move or change the position of a single limb or body part.  This movement should be a clean, single movement.  The player calls out their change.  They have to hold their new pose until it is their turn again.
4. The next player now must match the the pose and/or make each individual change since the last time they posed, and again move or change the position of a single limb.  Your change cannot be a direct inversion of the last change.
5.  Play continues in this way until a player cannot match the prior pose, either by being physically incapable, losing their balance, or by missing an element of the pose.  Players must take their individual turns with all due speed, as if someone else falls on your turn, the circle decides whether they get the letter, or you get it for taking too long.
6. The player that fails to match the pose gains a letter, and the next counter clockwise player starts the next round.
7.  You may only use a specific pose once in any given match.
8. When a player earns all 4 letters (P, O, S, E) they are eliminated from play, and the last player remaining wins!!!

Tuesday, April 30, 2013

P.O.S.E. Version 2


Welcome to Ancient Greece, where the burgeoning popularity of human statuary has forced the citizens to discover new, inventive ways of posing their bodies.

P.O.S.E is a physical game for 2 or more players. Players play a version of H.O.R.S.E. substituting difficult poses for basketball shots.

Rules:
1. The players stand in a circle, the one who was picked last as a child in gym class going first.
2. Each round, the player going first makes a pose.  This pose can be with their torso, limbs, face, or any other part of their body.
3. The next clockwise player must match the pose, hold it for ten seconds, and then move or change the position of a single limb.
4. The next player now must match the change, hold it for ten seconds, and again move or change the position of a single limb.
5.  Play continues in this way until a player cannot match the prior pose, either by being physically incapable, losing their balance, or by missing an element of the pose.
6. The player that fails to match the pose gains a letter, and the next counter clockwise player starts the next round.
7.  You may only use a specific pose once in any given match.
8. When a player earns all 4 letters (P, O, S, E) they are eliminated from play, and the last player remaining wins!!!

Thursday, May 31, 2012

P.O.S.E

A physical game for 3 or more players. Players play a version of H.O.R.S.E. substituting difficult poses for basketball shots.

Rules:
1. All players become players in crowd. Choose players to start as First Player, Challenger, and Judge. These roles will change amongst players in the crowd over the course of play. Players in the crowd may interfere with the First Player and Challenger, as long as they do no physically touch them. The crowd should surround the First Player and Challenger.
2. Each round, the First Player and the Challenger face off. The First Player strikes a difficult pose, and must hold it for 20 seconds.
3. If the First Player succeeds in holding their pose for 20 seconds, the Challenger must hold the same pose for 20 seconds.
4. The Judge determines whether or not the First Player or the Challenger succeeds in holding the pose.
5. If the First Player fails to hold their pose for 20 seconds, the Challenger then strikes a pose for 20 second, which the First Player must match.
6. If the Challenger succeeds in holding the First Player's pose for 20 seconds, the Challenger then strikes a pose for 20 second, which the First Player must match.
6. If either player fails to hold the other player's pose for 20 seconds, that player earns a letter (P, O, S, E), and becomes the Judge. The Judge or a player in the crowd becomes the Challenger. No player may become Challenger again this way until all players have been the Challenger. Start again at 2.
7. If both the First Player and the Challenger have struck poses without eliminating the other, the Judge must strike a pose, and both the First Player and Challenger must hold to the pose as long as they can.  The first one to break the pose earns a letter (P, O, S, E) and becomes the Judge.
8. If any player earns all 4 letters (P, O, S, E) they are eliminated from play, and may no longer become the First Player or the Challenger.
9. Play continues til only 1 player remains. This player is the winner.

Wednesday, January 18, 2012

The NFC Title Game

So, most every place I look and listen this week, everybody seems to be firmly of the opinion that the New York Giants will do a little stomp dance on the face of the San Francisco 49ers. Or at least that seems to be the general public sentiment. The Vegas line favors San Fran, but in that Vegas-zoney way that seems to be based on making money off the rubes, and not on the actually abilities of the teams.

The New York Giants, as awesome as they looked last weekend, are a team built to beat the New England Patriots, the Green Bay Packers, the New Orleans Saints, or the Dallas Cowboys. (We'll also take Atlanta Falcons, San Diego Chargers, Pittsburgh Steelers and Detriot Lions as answers here.) The Giants are built to bring too much pressure up front with their base defense, while blanketing the other teams leading receivers - this forces high flying, high octane offenses into mistakes, and makes them rely on steady ball advancement, reducing possesions an offensive opportunity. At the same time, the Giants offense is built to exploit weak defenses, not overcome strong ones.

Look at the games the Giants lost this year - almost all of them were against teams playing the way the Giants play, disruptive pressure defense and opportunistic offense. Most of those teams do not have playmakers the quality of Eli Manning or JPP, and they still beat the Giants. I know the Giants are healthy for the first time all year, and if the Saints has beaten the 49ers last weekend, I would say they are the Super Bowl Favorite. But the Giants have to beat the 49ers, a team whose offense is used to taking what it can get and relying on the run, also a team whose defense is probably the best defense in the NFL this year. I dont see how that is a matchup that favors the Giants.